Talents and STAT Points
Talents give your pet a small boost in certain areas of the group.
Talents do not have to reflect your pets personality unless you want them to!
Talents are randomly assigned, but can be changed with a Star Fragment.
During breeding, the offspring have a higher chance to receive one of the parents talents.
STAT Points are used in certain areas of the group, like battles.
Each pet has three stats - Attack, Defense, and Speed.
The higher these points are, the higher the chance of your pet winning a battle!
Points are assigned randomly upon upload, however if pets have high stats, there is a chance that their offspring will start with higher stat points then normal.
The max starting STAT Point, for each stat, is 10.
Each STAT Point may be maxed out to 90.
Pets can receive more STAT Points from certain activities, events, and items.
Talents do not have to reflect your pets personality unless you want them to!
Talents are randomly assigned, but can be changed with a Star Fragment.
During breeding, the offspring have a higher chance to receive one of the parents talents.
STAT Points are used in certain areas of the group, like battles.
Each pet has three stats - Attack, Defense, and Speed.
The higher these points are, the higher the chance of your pet winning a battle!
Points are assigned randomly upon upload, however if pets have high stats, there is a chance that their offspring will start with higher stat points then normal.
The max starting STAT Point, for each stat, is 10.
Each STAT Point may be maxed out to 90.
Pets can receive more STAT Points from certain activities, events, and items.
Talents
Scavenger
--- +30% chance to bring back an additional item from an Activity (Adventuring, Competitions, Marauding, Hinterland Battles)
--- +10% chance of bringing back an additional item (Fishing Rally Events)
Diver
--- +30% chance to bring back a fish or meat item from Adventuring or Hinterland Battles, if at a water based location (ex: lake)
--- increases roll rarity by +20% (Fishing Rally Events)
--- +5 Points to the Monsters base score during Diving Competitions
Trapper
--- +20% chance to bring back a bone or pelt item from Adventuring (Hunting Task)
--- +10% chance to bring back a feather or meat item from Adventuring (any task)
--- [ tba - competition score bonus ]
Gatherer
--- +20% chance to bring back a plant item from Adventuring (any task)
--- +25% chance to bring back a rarer item from Adventuring (Harvesting Task)
Digger
--- +20% chance to bring back a bone or rock item from Adventuring (any task)
--- +25% chance to bring back a rarer item from Adventuring (Spelunking Task)
Explorer
--- Exploration Grade Boost - Increases the monsters grade score by +10 points
--- +5% chance to bring back a Familiar from Adventuring (any Task)
--- +25% chance to bring back an additional item from Adventuring (any Task)
Traveler
--- Research Point Boost - Gives +5 research Points
--- increases roll rarity by +10% (Adventuring , Marauding )
--- +25% chance to bring back an additional item from Adventuring (any Task)
Bruiser
--- +10% chance at winning a battle
--- +35% chance to bring back an additional item from Adventuring (Hunting Task)
Nimble
--- +10% chance at winning a race
--- +30% chance to bring back an additional item from Adventuring (any Task)
Elegant
--- +10% chance at winning at dressage
--- +10% chance to bring back a cosmetic item from Adventuring (any Task)
--- +10% chance to bring back a Familiar from Adventuring (any Task)
Determined
For any trainings, only 1 piece of artwork is required per training instead of 2
--- increases roll rarity by +5% (Adventuring , Marauding )
--- +15% chance to bring back an additional item from a Hinterland Battle, if the Battle is won
Noble
Breed offspring are guaranteed to have at least one marking
--- increases roll rarity by +5% (Adventuring , Marauding )
--- +15% chance to bring back Currency while Adventuring
--- +30% chance to bring back an additional item from an Activity (Adventuring, Competitions, Marauding, Hinterland Battles)
--- +10% chance of bringing back an additional item (Fishing Rally Events)
Diver
--- +30% chance to bring back a fish or meat item from Adventuring or Hinterland Battles, if at a water based location (ex: lake)
--- increases roll rarity by +20% (Fishing Rally Events)
--- +5 Points to the Monsters base score during Diving Competitions
Trapper
--- +20% chance to bring back a bone or pelt item from Adventuring (Hunting Task)
--- +10% chance to bring back a feather or meat item from Adventuring (any task)
--- [ tba - competition score bonus ]
Gatherer
--- +20% chance to bring back a plant item from Adventuring (any task)
--- +25% chance to bring back a rarer item from Adventuring (Harvesting Task)
Digger
--- +20% chance to bring back a bone or rock item from Adventuring (any task)
--- +25% chance to bring back a rarer item from Adventuring (Spelunking Task)
Explorer
--- Exploration Grade Boost - Increases the monsters grade score by +10 points
--- +5% chance to bring back a Familiar from Adventuring (any Task)
--- +25% chance to bring back an additional item from Adventuring (any Task)
Traveler
--- Research Point Boost - Gives +5 research Points
--- increases roll rarity by +10% (Adventuring , Marauding )
--- +25% chance to bring back an additional item from Adventuring (any Task)
Bruiser
--- +10% chance at winning a battle
--- +35% chance to bring back an additional item from Adventuring (Hunting Task)
Nimble
--- +10% chance at winning a race
--- +30% chance to bring back an additional item from Adventuring (any Task)
Elegant
--- +10% chance at winning at dressage
--- +10% chance to bring back a cosmetic item from Adventuring (any Task)
--- +10% chance to bring back a Familiar from Adventuring (any Task)
Determined
For any trainings, only 1 piece of artwork is required per training instead of 2
--- increases roll rarity by +5% (Adventuring , Marauding )
--- +15% chance to bring back an additional item from a Hinterland Battle, if the Battle is won
Noble
Breed offspring are guaranteed to have at least one marking
--- increases roll rarity by +5% (Adventuring , Marauding )
--- +15% chance to bring back Currency while Adventuring