Illnesses and Injuries
Monsters can obtain illnesses and injuries from Activities, and they can also be born with them. Some illnesses can be inherited by the parents.
If your monster has any injuries or illnesses, they will be recorded in the import information (status section). Illnesses and Injuries that can be cured can be healed with a Medical Kit.
If your monster has an injury, you have 1 month from the time that the injury was obtained to heal it- the deadline will be recorded on the import information.
Once healed, the illness/injury will be removed from the monsters import description.
If an injury isn't healed, has a chance to leave a scar or may evolve into an uncurable illness.
--- Note: staff will not remind you to heal your monster if its been injured!
If your monster has any injuries or illnesses, they will be recorded in the import information (status section). Illnesses and Injuries that can be cured can be healed with a Medical Kit.
If your monster has an injury, you have 1 month from the time that the injury was obtained to heal it- the deadline will be recorded on the import information.
Once healed, the illness/injury will be removed from the monsters import description.
If an injury isn't healed, has a chance to leave a scar or may evolve into an uncurable illness.
--- Note: staff will not remind you to heal your monster if its been injured!
Illness and Injuries - Curable
List of Illnesses and Injuries
--- The illnesses and injuries in this section can be healed with a Medical Kit
Fever
--- If left untreated, may evolve into Hot Horn Disease
Frost Bite
--- If left untreated, may evolve into Dialithe Disease
Poisoned
--- If left untreated, may evolve into Chronic Intolerance
Broken Bones
--- If left untreated, may evolve into Frail Joints
Infected Cuts
--- If left untreated, may evolve into Low Fertility or Chronic Unnia
Internal Injury
--- If left untreated, may evolve into any permanent illness
--- The illnesses and injuries in this section can be healed with a Medical Kit
Fever
--- If left untreated, may evolve into Hot Horn Disease
Frost Bite
--- If left untreated, may evolve into Dialithe Disease
Poisoned
--- If left untreated, may evolve into Chronic Intolerance
Broken Bones
--- If left untreated, may evolve into Frail Joints
Infected Cuts
--- If left untreated, may evolve into Low Fertility or Chronic Unnia
Internal Injury
--- If left untreated, may evolve into any permanent illness
Illnesses - Permanent
List of Illnesses
--- The illnesses in this section cannot be healed with a Medical Kit and are permanent
--- Each has a small chance of being inherited by offspring
--- Inbred exclusive illnesses will only appear in inbred monsters
♦ Blind
Also applies to eyeless Monsters - Cannot bring back more than 2 pieces of loot from an Activity (can be trained to override this restriction). Familiars / Items that bring more loot will not work unless trained.
♦ Deaf
-4 bonus points from Hinterland Battle Roll (can be trained to override this restriction)
Familiars / Items that give points will not work unless trained.
♦ Mute
Cannot have more than 2 Familiars Equipped (can be trained to override this restriction)
♦ Low Fertility
Increased chance of failed breedings and stillborn offspring, cannot produce more than 2 offspring per breeding
♦ Chronic Unnia
Will only produce a single offspring regardless of breeding items/familiars/ etc. used. The Monster has regular chances of successful breedings and stillborn offspring.
♦ Dialithe Disease
Poor blood circulation, gets cold easy - requires Magma Stone to participate in certain marauding locations
♦ Hot Horn Disease
Prone to sudden, severe fevers - requires a Glacier Stone to participate in certain marauding locations
♦ Chronic Intolerance
Breeding Items (excluding Devotion Charm) cannot be used in a breeding that this monster is a part of / items will have no effect
♦ Frail Joints
Cannot bring back more than 2 pieces of loot from an Activity
♦ Dysplasia Disease
-2 bonus points from Hinterland Battle Roll
♦ Brittle Bones
Cannot bring back more than 2 pieces of loot from an Activity (inbred illness)
♦ Diseggia Disease
-2 bonus points from Hinterland Battle Roll (inbred illness)
♦ Ruwa Crown Disease
Cannot obtain more than 2 skills (inbred illness)
--- The illnesses in this section cannot be healed with a Medical Kit and are permanent
--- Each has a small chance of being inherited by offspring
--- Inbred exclusive illnesses will only appear in inbred monsters
♦ Blind
Also applies to eyeless Monsters - Cannot bring back more than 2 pieces of loot from an Activity (can be trained to override this restriction). Familiars / Items that bring more loot will not work unless trained.
♦ Deaf
-4 bonus points from Hinterland Battle Roll (can be trained to override this restriction)
Familiars / Items that give points will not work unless trained.
♦ Mute
Cannot have more than 2 Familiars Equipped (can be trained to override this restriction)
♦ Low Fertility
Increased chance of failed breedings and stillborn offspring, cannot produce more than 2 offspring per breeding
♦ Chronic Unnia
Will only produce a single offspring regardless of breeding items/familiars/ etc. used. The Monster has regular chances of successful breedings and stillborn offspring.
♦ Dialithe Disease
Poor blood circulation, gets cold easy - requires Magma Stone to participate in certain marauding locations
♦ Hot Horn Disease
Prone to sudden, severe fevers - requires a Glacier Stone to participate in certain marauding locations
♦ Chronic Intolerance
Breeding Items (excluding Devotion Charm) cannot be used in a breeding that this monster is a part of / items will have no effect
♦ Frail Joints
Cannot bring back more than 2 pieces of loot from an Activity
♦ Dysplasia Disease
-2 bonus points from Hinterland Battle Roll
♦ Brittle Bones
Cannot bring back more than 2 pieces of loot from an Activity (inbred illness)
♦ Diseggia Disease
-2 bonus points from Hinterland Battle Roll (inbred illness)
♦ Ruwa Crown Disease
Cannot obtain more than 2 skills (inbred illness)